Narrative Designer

3rd Year Student at Bournemouth University for BSc Games Design

Projects

  • Dream Spectra

    Dream Spectra

    Dream Spectra is a surreal horror/romance visual novel. It utilises 90s 3D aesthetics to create nightmarish dreamscapes with point ‘n’ click gameplay. Developed in Ren’Py, primarily solo (with a few artists).

  • CANIDAE

    CANIDAE

    CANIDAE is a short, horror visual novel about a gang of friends in animal masks on Halloween going out to set off fireworks and drink with their friends. Developed in Ren’Py, using Python. Solo project.

  • Untethered

    Untethered

    Untethered is a 2.5D Metroidvania created for our University Games Studio project. I acted as Lead Designer, managing a team of 4 artists and 2 technical artists. Developed in Unity, Lead Designer. Team Project.

  • Déjà Boo

    Déjà Boo

    Déjà Boo is a 2D pixel roguelike developed in 4 days for a University society game jam. It placed 2nd. Developed in Unity. Game Design, Musician. Team jam.

About

Hi, I’m Megan!

I’m a 3rd year student at Bournemouth University currently studying for a bachelor’s degree in Games Design. Online, I use the name ‘Ozone Interactive’ to publish my indie games and other projects. I try to build my work around the things that inspire me such as science fiction, TTRPGs, the New Weird genre, and interactive narratives.

I’m passionate about open-source software and in my free time I like learning a wide variety of programs such as Ren’Py, Godot, GBStudio, and Bryce3D.

I’m searching for all internships and junior roles related to narrative design.

Feel free to reach out!!

Contacts

meganlewis647@gmail.com