Game Designer
3rd Year Student at Bournemouth University for BSc Games Design
Projects
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Dream Spectra
Dream Spectra is a surreal horror/romance visual novel. It utilises 90s 3D aesthetics to create nightmarish dreamscapes with point ‘n’ click gameplay. Developed in Ren’Py, primarily solo (with a few artists).
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Untethered
Untethered is a 2.5D Metroidvania created for our University Games Studio project. I acted as Lead Designer, managing a team of 4 artists and 2 technical artists. Developed in Unity, Lead Designer. Team Project.
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Déjà Boo
Déjà Boo is a 2D pixel roguelike developed in 4 days for a University society game jam. It placed 2nd. Developed in Unity. Game Design, Musician. Team jam.
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THIEF-Style Level
THIEF-Style level created after studying successful immersive sim and stealth game levels. Developed in Unreal Engine using Blueprint. Solo Project.
About
Hi, I’m Megan!
I’m a 3rd year student at Bournemouth University currently studying for a bachelor’s degree in Games Design. During my time at university I have studied a range of subjects such as the development pipeline, design fundamentals, QA, and working in a studio environment. I have also become proficient using Unity, Unreal Engine, and Git version control.
Online, I use the name ‘Ozone Interactive’ to publish my indie games and other projects. I try to build my work around the things that inspire me such as science fiction, TTRPGs, the New Weird genre, and interactive narratives.
I’m passionate about open-source software and in my free time I like learning a wide variety of programs such as Ren’Py, Godot, GBStudio, and Bryce3D.
I’m searching for all internships and junior roles related to gameplay design and QA.
Feel free to reach out!!
Contacts
07538 962401
meganlewis647@gmail.com
